Jin has a special parry that allows him to “circumnavigate” around some of the game’s rules. His pokes are quick and difficult to read, and none of them are particularly punishable on block, allowing him to maintain constant pressure on his opponent. Jin’s fighting style changed in Tekken 4, while comparable to the Mishima’s, Jin lacks their powerful single moves, having to rely on a variety of different tools like superior poking, evasive maneuvers, stealthy stance transitions, and outstanding counter ability which more than make up for his lack of raw damage. Jin appeared in Tekken 3 and Tekken Tag Tournament as a Mishima-style fighter however, in reality, Jin’s moveset was a hybrid of Kazuya and Jun Kazama’s, with many of Jun’s moves retained alongside improved versions of Kazuya’s moves. ewgf, b f 2 1, b f 2 3 * F 3 dash, b 3 F 2.f N d d/f ewgf 2, dash, f N d d/f ewgf 2, B 3 F 1, B 3 F 1 2.D/F 4, f N d d/f ewgf 2, B 2 F 1, b f 2 3 F 3, dash, f N d d/f wgf 2.f N d d/f ewgf 1, f d d/f N ewgf 2, B 3 F 1, d/f 1 4, dash, B 3 F 1 3.f N d d/f ewgf 1, f N d d/f ewgf 2, B 3 F 1, b f 2 3 F 3, B 1+2.b f ( 2 ) 1 d/f 2, f N d d/f 2 ewgf, f N d d/f 1+2, d/f b N 4, dash b 3 f 1 2. Synchro with the opponent’s attack b+1 +3 (or b+2+4)ĭuring Mental Alertness 2 or Zenshin, 1,2ĭuring Mental Alertness 2 or Zenshin, 1,3ĭuring Mental Alertness 2 or Zenshin, 1 + 2ĭuring Mental Alertness 2 or Zenshin, 3 + 4į, N, d, d/f + 1 (press at the same time)į, N, d, d/f + 2 (press at the same time) This is Move list is a list of all of the moves that Jin can perform in Tekken 7.
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